Re: Poll: How much will the new bless effects affect your pretender design?
I think they (update:they = the bless bonuses) are too expensive, but can be a lot of fun for single player.
Maybe in special cases they could be worthwhile - Jotun's Niefelhem special and Nature 9 is expensive but potent. 150 gold gives you a monstrous Niefel Giant who when blessed gets Beserk +3 (+3 attack and protection, 99 morale, -3 defense), 50% poison resistant (nice if you have a Green Dragon pretender) and regenerates 15+ points a round. Almost like a supercombatant from the start, so you can get a pretty quick start. But your economy or magic will take a beating getting this, so for a longer game you may get outproduced.
Why doesn't the dominion candles in a province affect the blessing affect? If a god's power is so strong in a province that it is altering the weather and such, you'd think that his followers there would get increased power.
Maybe the effective starting magic skills could be modified by dominion strength in that location. So a 9 Nature god has his troop blessed in a neutral province, and they get bonuses like he was a 9 Nature pretender. But for each candle, they get a 10% effective starting magic bonus - so the same 9 Nature would count as a 14 Nature in a 5 candle province, and whooping 18 in a 10 candle. A 10 candle dominion with a 9 magic pretender is not very likely until very end game, and even then, only effective in your lands so not too overpowering (especially since in the late game, you probably had to seriously hurt your economy to get the 9 magic pretender). Makes the bonuses at least be an endgame perk, and creates another reason to maintain your dominion in your lands (which a lot of the time is not very important as long as your neighbor isn't Ermor).
[ October 29, 2003, 21:33: Message edited by: geo981010 ]
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