View Single Post
  #5  
Old October 30th, 2003, 04:37 PM

Chris Byler Chris Byler is offline
Sergeant
 
Join Date: Oct 2003
Location: Blacksburg, VA, USA
Posts: 274
Thanks: 0
Thanked 0 Times in 0 Posts
Chris Byler is on a distinguished road
Default Re: Poll: How much will the new bless effects affect your pretender design?

Quote:
Originally posted by Jasper:
quote:
Originally posted by johan osterman:
If the blessings need to be improved to be desirable I think it is better to lower magic cost rather than starting off blessings at lower levels. The blessings start of 4 for a reason, to encourage players to give their pretenders a decent magic score.
I suggested starting at 3, but at +1 bonus, so the effect for 4 would be the same. The main difference would be to increase the benefit for higher levels, and that you'd get a bonus at every level rather than skipping the odd levels.

I suspect simply lowering the cost of magic won't help this issue, but instead free up more points to be spent on scales/castle, and an increased diversification in magic skills. Even halving the cost of magic would not convince me to get more than level 4 in anything, except possibly a 6 on a pretender that started with 3.

The main problem, it seems to me, is the increasingly higher cost of higher magic levels - it's O(n^2), which is really painful. Getting a couple of extra levels is not that bad, but you reach a point where each level costs as much as a scale, which is quite a lot. High levels of magic are useless for site searching too.

Hmm, I just had an idea to reward high levels of magic - what if high level mages automatically search every province they enter with their skill level minus 5? That way a fire 9 god would automatically know when there is a fire site present - he wouldn't need to take a month searching. This seems appropriate for the Lord of Every Flame.

Another option would be auto-searching based on dominion and god's magic skills, but that would be even more powerful, so an auto-search based on presence would probably be a better first step.


Even so, it still seems that high levels of magic go up in cost too fast. Why not a flat 10 per additional level of magic (after the first for paths you don't already have)? Or 10 + 2/level above base?
__________________
People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
Reply With Quote