Re: Poll: How much will the new bless effects affect your pretender design?
The other possibility would be to have the cost per level decrease as the level increases. If it were cheaper to go from 4 to 10 then from 1 to 4, people would be more likely to specialize. I'd probable suggest making the total cost to get to 10 a 120 points with two-thirds cost being the levels from 1-4.
Another formula that might work would be a flat rate per level equal to the starting path cost with a minimum cost of 10. In other words an archmage would pay 10 points for every level; a molch would pay 10 points for every fire level, but 80 points for every non-fire level. Like my earlier suggestion this boosts the mages and makes it more cost effective to increase a pretender starting path than to add four levels of air. (unless you have a mage type pretender).
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