
November 1st, 2003, 12:53 AM
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Sergeant
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Join Date: Oct 2003
Location: Blacksburg, VA, USA
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Re: Poll: How much will the new bless effects affect your pretender design?
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Originally posted by Saber Cherry:
Over 500 points... hmm, that wouldn't change much, if points were still better spent on scales than magic. IMO.
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True, but that's variable depending on map size and nation.
It seems to me that most gods can't afford strong magic even if they don't care much about scales.
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I think making magic cheaper is the best solution. Though some of the other ones (like adding dominion strength to path strength, or starting bonuses at 3/8 rather than 4/9, or giving a bonus every level rather than every two levels, or putting in more low-level holy troops) are also good alone, or in additon to cheaper magic.
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I don't think all magic should be cheaper - I think high level magic should be cheaper. I'd just like to see magic costs rise less steeply with magic level.
I already posted the current curve. What if we instead made magic cost per level (4 + 4*(level above base))? Then for a god who starts with 2 power in a path we have:
power 2, cost 0
power 3, cost 8, total 8
power 4, cost 12, total 20
power 5, cost 16, total 36
power 6, cost 20, total 56
power 7, cost 24, total 80
power 8, cost 28, total 108
power 9, cost 32, total 140
power 10, cost 36, total 176
High levels of power in a path are still expensive, but not ludicrously expensive. In particular if your god starts out with 2 in a path (few start with more than 2), reaching 9 is about as expensive as taking one scale to +3. The relative importance of a level 9 blessing and a +3 scale is hard to quantify, but under the current system one level 9 (in a path that you start out fairly strong in) costs almost as much as two +3 scales. That's what makes it look like high magic levels aren't worth it.
Note that with this rewrite of the cost system, level 7 (from a base of 2) costs as much as level 6 under the old system. Level 9 under the new system costs about halfway between the old level 7 and 8.
If you started with one level 2 and one level 1, you could raise them to 9 and 9 for 316 - which is a lot of points, but you could do it if you weren't doing much of anything else (a lot of god forms cost a base of 100 or so, and you'd probably like to have a castle other than watchtower too.) There's no question that this would be powerful for a nation that had good sacred troops. Would it be more powerful than spending 300 points on scales (say, Order 3 Prod 2 Luck 2, or Order 2 Prod 2 Luck 1 Magic 2)? Depends on the nation, map, nearby opponents... without positive scales, will you even be able to afford a lot of priests and sacred troops? Or supply them once you have them? A strong bless won't help you much in early expansion; a strong mage God might; Order and Productivity are guaranteed to.
This is of course neglecting the nations that get free design points (Abysia, Caelum, Jotunheim, Ashen Empire/Soul Gates/Carrion Woods). But as I already posted, I want strong magic and blessings to be viable for nations that can't afford to take a lot of negative scales.
Some point-costing themes introduce a new sacred troop (Iron Faith and Desert Tombs come to mind). What's the point of getting those if you can't get a strong blessing to go with them?
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People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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