Re: Poll: How much will the new bless effects affect your pretender design?
Hey George, good to see you back old bud!
I am not as sure as you are regarding the uberness of a Bless strategy for Ermor, for the following reasons:
-Unlike live nations Ermor cannot really concentrate its recruiting onto the sacred troops (I am assuming this part stays as in Dom I) as it stays fixed: Ermor gets 0-2 knights per turn in each fort with a temple in normal richness settings, which certainly limits the number of unholy knights it can field when coupled with its income troubles.
-Unholy knights do not heal now!, so their 6 HPs can only take them so far.
-Wither bones: Fielding units of undead elites is always a risky business, there's no spell of comparable power to threaten live sacred troops.
I do agree with you regarding the Shroud though, that thing is extremely cheap & potentially unballancing with the current blessings.
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