Hmm, I'm running old Radeon 7200 64MB on Athlon 800 with 256 RAM, maxed filter and normal detail, and the battles run at 14-15 fps - pretty decent. Don't Nvidia drivers have something to balance out the OpenGL performance, like choose between picture quality and performance? Maybe you can tone down something like that? Is there a way to adjust the hardware acceleration through software for Nvidia cards? Maybe this is toned down?
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Do the battles take longer at lower framerates, or do they take the same time but play more choppily?
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On low framerates (such as 4-5) they become choppy, but the difference between 14 and 30 is only in speed - arrows fly longer, e.g. but everything is still smooth.
Btw, filter affects the look of the unit sprites, while the detail level refers only to the background viewing distance, as far as I was able to tell. Is this true? If it is, than I don't mind running lower detail, since the units will still look their best with maxed filter.