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Old October 28th, 2003, 11:02 PM

Chris Byler Chris Byler is offline
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Default Re: your thoughts on Dominions II

Quote:
Originally posted by licker:
quote:
Originally posted by cpbeller:
perhaps this is already there, and i just cannot see it....but could there be added a "lock" function in the research screen, where you choose what schools to research? It seems that it would make it easier to have certain points going to certain schools...like more than 2 schools being researched at the same time...

perhaps not, but I am just wondering....

you know, like the tech research points lock in some other games (the only one that I can actually think of right now is MoO3...and that is not a good game to use as any example of how to do something....)
Heh, especially since the lock feature in MoO3 didn't even work correctly

EU2 has a lock feature though I think, you could reference that game instead.

I'd like to see this lock feature myself, or a way to enter the value from the keyboard (not +,-), but it's not such a big deal really.

Well, the lock feature worked fine in MoO1. Chalk it up to technological progress, I guess.

Basically: each bar can be either locked or unlocked (there's a checkbox or something). Locked bars can't have their values adjusted. When adjusting the value of an unlocked bar, research points are never transferred into or out of locked bars. This may mean that you may be unable to adjust any bars (if all your research points are in locked bars), or unable to adjust beyond a certain level, which would require some extra coding.

Example: I have 20 rp, currently all in Alteration. I notice that it will take only 7 rp to finish my Alteration research, so I lower Alteration to 7. The extra points are dumped into some other school (let's say Conjuration). Then I decide I want the extra points to go into Construction instead, so I lock Alteration, then click near the right end of the Construction bar. The game would transfer as much research as possible to Construction (up to the point where I actually clicked), but wouldn't take away points from the locked Alteration bar to do so. The end result would be Alteration 7 (locked), Construction 13, everything else 0.

This is much more convenient than the current system where I have to estimate about where I want Construction, then see if it took points from the right place, put them back in Alteration if necessary, etc - which could take several adjustments. It would be worse if I had a lot of RP (say 50), was close to finishing a level in one school, wanted to research only one level of another school, and put the remaining points into a third school.
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People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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