Re: Newbies and Confused People - Look Here!
Cherrypie!
All scales have 3 steps in either direction from the basic balanced state. Following is a brief list of the different Dominion effects per scale step. In addition to these effects, the scales affect what kind of random events can happen in a provinces.
Order Increases income by 7%. 10% fewer random events. You do not get any income bonus from an orderly Dominion belonging to another Pretender God.
Turmoil Decreases income by 7%. 10% more random events.
Productivity Increases resource production by 10% and income by 2%. You do not get any from a productive Dominion belognging to another Pretender God.
Sloth Decreases resources production by 10% and income by 2%.
Heat Decreases tax revenue by 5%. Decreases supplies by 10%.**
Cold Decreases tax revenue by 5%. Decreases supplies by 10%.**
Growth Increases population by 0.2% per month. Increases supplies by 20% and income by 2%.
Death Decreases population by 0.2% per month. Decreases supplies by 20% and income by 2%.
Fortune 10% greater chance of a random event being good. You do not benefit from a lucky Domain belonging to another Pretender God.
Misfortune 10% greater chance of a random event being bad.
Magic More difficult to resist magic (-0.5 MR). +1 Research point for all mages in the province. YHou do not get any research bonus from a magical Dominion of another Pretender God
Drain Easier to resist magic (+0.5 MR). =1 Research point for all mages in the province.
** This scale is what is applied outside of the "Racial Preference" of a race. Thus an Abysian whose Racial Preference of Heat 3, would lose 5% Tax, -10% Supplies in Heat 2, and an additional -5% Tax, -10% Supplies at Heat 1, and so on.
Page 5-6 of Dominions 2 Manual
Edit: Added the Portion about Racial Preference to Temperature.
[ November 24, 2003, 02:17: Message edited by: Zen ]
|