 
			
				December 10th, 2003, 11:57 AM
			
			
			
		  
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				Re: Newbies and Confused People - Look Here!
			 
             
			
		
		
		
		
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				Originally posted by HJ: 
A few additions & questions, if you don't mind, Saber. 
 
How does "Stealth" work - hold down while clicking - hold down what?
			
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 You hold down CTRL while moving a commander from one province to another and instead of "Sneak" orders, which use stealth, it changes to "Move" to allow taking over of a province if the target province is enemy or independant.    
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				I thought all units recover from fatigue at a 5pts per round, even when below 100?
			
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 Fatigue only recovers with a reinvigoration item or ability if they are below 100 Fatigue.  Reinvigoration is in addition to the "Unconscious" recovery of 5 Fatigue a turn. 
 
 
  
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Faerie queen also heals afflictions. 
			
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 Faerie Queen, National Specific Hero(s) and anything with a "Heal Troops" ability.  I am not sure but I believe I've had an affliction healed via the "Heal" spell during combat. 
 
   
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				How do I find magic sites? - However, at level-2 Thatamurgy you get searching spells, - searching spells are also found in other schools, such as conjuration, not only in thraumaturgy.
			
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 Conjuration: 
Death (Dark Knowledge) 
Water (Voice of Apsu) 
Water [All Elemental, Water Province only] (Voice of Tiamat) 
 
Evocation: 
Astral (Astral Probing) 
Astral [All Friendly Dominion] (Strands of Arcane Power) 
 
Thamaturgy: 
Earth (Gnome Lore) 
Air (Auspex) 
Fire (Augurgy) 
Nature (Haruspex) 
 
Blood: 
Blood (Bowl of Blood) 
 
   
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				Isn't trampling damage linked to difference in size, and not the size itself?
			
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 From the FAQ: 
 
  
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				Trampling always succeds. Troops with high defense (not counting shields) can avoid damage, but always take at least one point (IIRC). 
Trample damage is armor-piercing and size dependant (dmg=size*4 IIRC). 
High size difference allows several tramplings in one turn.
			
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 Thus; a Size 6 (The largest in the game) unit cannot be trampled.  Also units of equal or higher size cannot be trampled.  Thus Knights and Horsemen (Size 3) are an effective Anti-trampler vs Minotaurs (Size 3) but would still be run over by anything larger. 
 
I don't believe it is the size difference; or doesn't seem to be.  Just harder to trample larger units because they fill up more squares as small units, thus overall less trample damage. 
  
 [ December 10, 2003, 10:08: Message edited by: Zen ] 
		
	
		
		
		
		
		
		
		
		
		
	
		
			
			
			
			
				 
			
			
			
			
            
			
			
				
			
			
			
		 
		
	
	
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