Re: Urgent Interface Problems
I like the idea, as also discussed in the newbie guide thread, of creating at least one "canned" game, where everything is set-up and ready to go. That way, there's at least a partial fix available ASAP and people can simply choose not to use it if they don't want to.
I do think that adding a feature to the demo's menu for quickly generating a single-player game (possibly by choosing it from similar "pre set-up" games) would be a very good idea.
I think the Host button is better left in place, albeit it with a helpful guide available to explain what it means. Since it is in place during the normal game, I think it is best to introduce its concept early, but that it is also important to put proper, clear explanation along with that introduction.
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