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Old October 30th, 2003, 12:02 AM

Chris Byler Chris Byler is offline
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Default Re: some balance questions

Quote:
Originally posted by apoger:


*Elemental summons have been rendered impotent (double fatigue plus gem cost!). A basic defense versus super combatants was swarming them with elementals. Not any more.

I'll want to see more of the game before responding to the full post, but I would like to address this point: although lesser elementals are no longer as abusable as they were in Dom I, I think they are far from ineffective. Super combatants are expensive (aside from gods, the *cheap* ones start at 50+ slaves before equipment - and remember, part of your gem income doesn't depend on hiring mages, while *all* of your slave income does unless you are Mictlan; the effect is even bigger for rainbow mages, which aren't hurt at all by the increased difficulty of hiring more mages fast). I don't think many opponents will have much trouble coming up with 20 or so gems to swarm them with elementals (which should be plenty if your nation has any level 2+ elemental mages). That's not even counting the new high level "elemental swarm" spells.

Elementals are now a situational tool, not a "win every battle without casualties" tool. But I expect them to still be effective.
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People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
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