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Old October 31st, 2003, 10:49 AM
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Daynarr Daynarr is offline
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Default Re: some balance questions

Quote:
Originally posted by Psitticine:
quote:
Originally posted by Saber Cherry:
quote:
Originally posted by Calanor:
One blood hunting mage per province sounds like a good solution, IMO.
Hmmm... I don't like that too much... it sounds artificial. I'm thinking that each turn, each province gets a hard cap on blood slaves, of ((2d6*)+(population)/2000). And each blood slave taken reduces the population by 1, or 5, or 1d6 (not 1d6*). You can search with as many commanders as you want, but there will only be so many slaves to find per turn per province... so you would avoid using too many commanders in a given province.

-Cherry

Provinces already do have a cap on how many slaves can be taken, based on their population and current unrest level.

That second part can be the more important part. Blood hunting causes unrest in itself, and the more people doing it, the more unrest. That makes the hunt progressively harder and, eventually, fruitless until you bring the unrest down.

You can't rely on patrolling to curb unless you want to kill off your tax base and, in this case, your supply of new slaves. You just have to (temporarily) cut your taxes and wait for the masses to calm down again. If you "over-hunt" a province, it can totally destroy its value for a good while.

You can only squeeze so much blood out of the turnips . . .

Blood Hunting also reduces population somewhat.
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