
October 28th, 2003, 08:27 PM
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Join Date: Sep 2003
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Quote:
Originally posted by MStavros:
1.) I understand it, but it seems to me, that it don't have enough units..well this is maybe it is trying to make more and more small armies? I have no idea, but I had the feeling that it never had enough troops.....
2.) Kris, I think that the AI should make at least 1 bigger army in the early game. It is too easy to kill the AI's small armies 1 by 1.
3.) I meant that the provinces of the AI are usually empty.
4.) Well examples: trying to attack your undefended side, trying to focus his little armies on one point, make at least 1 big main army etc.
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1) I've seen very large AI armies in my few test games - e.g., Pan, a lot of undeads.
3) It's a good move. You don't and shouldn't play thd game by scattering your force to "protect" individual provinces. Your army will be eaten piece by piece.
Usually, you would rather concentrate and hide your mainforce, releasing them only when the fight breaks out. If you need to protect key provinces, you build fortress and have some defensive force (even cheap units are enough) behind the wall to defense against a seige and wait for rescue.
4) It's hard enough to teach human good strategic moves - not to mention AIs.
Can you summarize them in a few clear rules for the program - better yet, an algorithm? For example, before major war, split your army to expand. And once under attack, concentrate them and go all the way to your enemy's capital. But I guess some of these have been implemented already.
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