Re: Dominions 2. AI. Suggestions, that how to fix it.
I know this is not really an "AI" solution, but it might be a good idea to scale the AI's starting army size with indy strength, so they won't get into long-term trouble if they make a bad strategic choice on turn 1. In other words, start them with 25% more units per level of indy strength - +25% units at 4, +50% at 5, and so on. Eventually I suppose they would need an extra starting commander to control all the extra starting troops.
-Cherry
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