Re: Dominions 2. AI. Suggestions, that how to fix it.
The main issue is that humans use very focused strategies, compared to the computer that tends to dabble in a bit of everything.
Sadly also (just like Dom I) it looks like the computer doesn't use it's pretender for anything beyond sitting in the capital doing research, casting rituals, and making magic items. It doesn't use the predtender for combat advantage the way a human would. As far as I can tell, it also doesn't use the pretender for site searching (in person).
On the impossible level Illwinter should have hardcoded more focused behavior. Only allowing certain units, certain research, and certain spells to cast. It wouldn't be as good as a human, but could mimic some human behavior.
Hey IW- If you guys want I could come up with a few simple rules for each nation. Perhaps you could code that into a new level of AI.
[ October 29, 2003, 13:06: Message edited by: apoger ]
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