Re: Dominions 2. AI. Suggestions, that how to fix it.
One further note I forgot to add. The AI must be capeable of switching styles (though not easilly) if the circumstances merit. Say the AI was origionally a magic researcher, but the first 5 provinces it conquered were very resource rich and site poor, there need to be some mechanism by whcih the AI can switch to the more appropriate Might and conquerer strategy. I'd say that the limit to make that decision should be for every 5 provinces (or a scaled number based on map size) that the AI gains or loses. However, at some point further restrictions should be placed on changing a style, as once enough headway has been made with a style it is probably a bad idea to change it (at least broadly).
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