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Old November 3rd, 2003, 12:49 AM

-Storm- -Storm- is offline
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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

Quote:
Originally posted by Kristoffer O:
quote:
Originally posted by Alneyan:


I would like a confirmation: is Dominions AI cheating? I would tend to believe it is not the case. If so, Dominions AI is really not that bad, and is one of the few AIs that does not rely on extra resources to provide a challenge. And I will be then in the side of "The AI isn't that bad, really".
The AI is not cheating on normal level. At higher levels it gets more design points and earns more money. Thats about it.

I got an idea regarding AI dependancy on LI when I was away. Vacations are 'foyson' for the mind.


Regarding fort construction. I'm not sure how the AI works, but where would you build a fortress? Consider fort type, nation, geography, income, resources etc.

What is the most important matter? How should they be weighted? How much shall current wars affect the spending of time and money. What army should build the fortress?

I wouldn't mind a numerical evaluation of this such as:
Castle cost / 2 < Income + res + gem income x 25 + neighbors x 5
Add a couple of other conditions.

Just to make you think. Eventually it might result in something good.

Finally an answer from a dev.
I would say, the AI should build castles in strategic locations, Example ->

code:
                AI1 Prov
AI1 Prov. AI1 Prov / Fortress AI1 Prov.
AI1 Prov

Reworking the AI to recruit heavy troops/summon deadly creatures and use them properly in the armies is up to you, I have no idea that how to script you know.

[ November 02, 2003, 22:55: Message edited by: -Storm- ]
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