Re: Dominions 2. AI. Suggestions, that how to fix it.
I think the more I fool around with the Demo the less concerned I am about the AI. I still think that making the AI better should be a high priority, but the doom and gloom aspect of it hasn't been apparent to me, at least in the types of games I've been playing (cramped maps, 6 or 7 indie strength). I've seen big armies with a solid HI core. I've seen seasonal spirits in the armies, I've seen maurading pretenders (though not always well defended...)
There is alot of good information and suggestions in this thread though, I hope that the discussion has helped the devs to look at some of the issues being brought up, and given them some thoughts on how to approach those issues.
I would still like to know if there's any way to externalize AI parameters so that modders can try their hand at various things...
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