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Old November 7th, 2003, 06:47 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

Quote:
Originally posted by ywl:
4) Cutthroat: the AI doesn't use stealth troops particularly well. It might be hard to implement. [/QB]
Its beginning to look as though the AI is too linear in its programming to make seperate personalities likely. Its probably one line line of instructions with some IF comments allowing for the different nations. Splitting all of that out into sperate AI files would be on the level of being a good reason for Dominions 3. The devs seem to be back to asking for specific fixes. When should an AI build a castle. When should they build a temple. When should they buy hvy troops.

However..... the seperate AIs we are talking about might be created by themes? Does a computer player use themes? I have to fall back on Dom1 experience but if Pangaea is told to build hvy units then they will lose their sneak ability with that army. Building an IF PANGAEA into the AI code might help but there is a line of play for Pangaea which does use those units.

What if a theme removed those hvy units? And maybe added an assassin? If the AI used that theme then would you have a computer player that would use those things halfway effectively?
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