
November 9th, 2003, 04:29 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: Dominions 2. AI. Suggestions, that how to fix it.
Quote:
Originally posted by Nerfix:
One thing i noticed today:
The AI doesn't play Rainbow mage type pretenders very well:
I saw a Frost Father with 7 in Astral, 3 in Earth and 1 in Water and a Arch Mage with 6 in ir, 3 in Fire and 1 in Earth.
The thing is, those pretenders were very expensive in design points. The AI had poor scales and Mausoleums as forts.
|
What meant they didnt do it well? It wasnt a good choice for a demo game since Rainbow Mages are a strategy that bears fruit late in the game. How do you feel the AI should have done it. Oh and what race had this pretender since that can make a big difference.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|