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Old November 9th, 2003, 10:49 PM
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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

Quote:
Originally posted by Mortifer:
quote:
Originally posted by HJ:
quote:
Originally posted by Taqwus:
The next turn, my main army (led by my Son of Niefel, fairly small but composed mostly of giants and with a number of Skratti and Godes et al) attacked -- not the besiegers, but the bridge. The Machakan force on that bridge, before the attack hit, joined the besiegers.
I would say that this is another example of the AI constantly pacing back and forth with his armies, and not a deliberate move. If you wanted to fight that army, you should have just waited and attacked the next turn - they would have walked back from the besieged province. It's a very predictable behavioral pattern for some reason.
Yup one of the many problematic points of the AI.
This is already a well known AI weakness btw...

This is why I suggested multiple personalities for the AI opponents because then we would not see this problem. Even as the developers improve the AI for this game as time passes more and more weaknesses/flaws will be discovered thus only leaving a challenge for human multiplayer games. If the AI opponents had multiple AI personalities it would keep gamers guessing... especially if the personalities would randomly change every 40 turns.
Hopefully Dominions_III they will be able to provide this or a miracle patch. I've suggested the same to the developers of Age_of_Wonders series and most of the gamers there also seem to agree.
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