
November 11th, 2003, 07:27 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Quote:
Originally posted by Zen:
Well you have to decide on whether or not you want the AI to expand early and at what attrition rate.
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Thats part of the problem. At different indep settings this can change the reqquired troops alot. And if you expand with alot of attrition then you fall to the first player that reaches you. If you are too careful then you fall to the players who expand rather than rush.
much good stuff snipped
Quote:
Maybe this isn't the best strategy around but if you could put a cap on certain weaker units that they produce or maybe a turn cap; it would allow the progress of the game to be gauged by the AI somewhat generally.
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That all looked good. So a rush on getting light troops made, patrol, raise taxes, then start filling in with heavy, elite, cavalry?
A number like 50 LI sounded good.
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