
November 14th, 2003, 01:51 PM
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Re: Dominions 2. AI. Suggestions, that how to fix it.
Quote:
Originally posted by Kaljamaha:
Another thing that I think should be looked at is AI dominion design. Now, granted, I'm no pro, but sometimes the AI makes design decisions that are utterly suicidal. It has effectively lost before the game even began. One example, from Dom I would be Marignon with Turmoil 2, Cold 3, Death 3. Can't remember if it had sloth also. Granted, those are worth a lot of points, but I'm pretty sure that whatever the AI bought, it wasn't worth it. In the Dom II demo, turmoil seems to be a favorite of many AI opponents, and I can't figure why, as I'm always strapped for cash. As someone mentioned earlier, human designed pretenders for AIs would probably make a lot of sense. As I play mostly SP, it always pains me (when playing Dom I) to see the AI shoot itself in the foot with an idiotic domain.
K.
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Yup, I've noticed this also.
As for forts....hrm a complicated question. I would say the AI should build castles 3x or 4x more often than right now. Sometimes I see 1-2 AI castles before turn 40, so 4-8 castles before turn 40 would be ok.
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