Re: Dominions 2. AI. Suggestions, that how to fix it.
Storm has half of the idea correctly... which is as turns pass the AI decisions should also change. However all previous suggestions from anyone regarding a fixed percentage is wrong. This will cause human players to see Army_A, Army_B and Army_C as almost identical. The percentages used for LI, HI, ranged_units, etc, etc, ... these percentages should be a random range thus keeping human players guessing. Human players could easily master one fixed percentage.
Here's an example:
Day_1 thru Day_15: LI =20% thru 40%, HI = 20% thru 30%, LC = 2% thru 10%, HC = 2% thru 5%, Creatures = 5%.
Weak ranged units = 20% thru 30%, Moderate ranged units = 5% thru 15%, Strong ranged units = 1% thru 5%.
Day_16 thru Day_35: The percentages should change based on its kingdoms total strength.
The above is just an example... but I guarantee it would make the AI more interesting then any fixed percentage.
[ November 15, 2003, 15:18: Message edited by: NTJedi ]
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