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Old December 11th, 2003, 05:46 PM

licker licker is offline
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Default Re: Dominions 2. AI. Suggestions, that how to fix it.

Quote:
Originally posted by Gandalf Parker:
quote:
Originally posted by Zen:
I kind of figured that was the case. But couldn't you seperate it into

High_Morale_Big_Unit
Low_Morale_Big_Unit
Damage_Radius_Big_Unit
As it is we are trying to base our suggestions on such generalities as LI (light infantry), HI (heavy infantry), lite cavalry, hvy cavalry, archers, crossbows, longbows, For each nation there is such variation in those types of units that its hard to come up with general AI rules such as "he should build more HI" (which would mess up a nation such as Pangaea)
I don't quite understand your concern Gandalf. I mean if build more HI is bad for Pan, build more LI is bad for Ulm no? I've said it before, each nation (and probably each theme) needs it own set of build preferences. That can be easilly done using the matricies I've talked about before. I've stopped talking about all this though since it appears that the code is not readilly amenable to the kind of changes I'd like to see, so I'm hoping other people will have good ideas that can work within the exisiting code.

Anyway, my point about the hydras and tramplers was that it appeared that the unit placement was the absolute worst possible, not that I expect the AI to be able to prevent all friendly fire casualties. I don't see the AI use the flanks nearly enough, most all of the orders I can figure out for them are fire closest or attack closest, and everything is grouped toward the middle of their positioning screen.

Anyway, the AI isn't bad overall, just that in 1v1 its hosed, but that's gonna be the case anyway I've lost every game I started with 10+ AIs because at some point I get ganged by 3 or more at once and eventually they wear me down. Part of that is a function of the 'open' maps that I play on, if I could get a map or a situation where I could get appropriate choke points I figure I could handle 3 AIs at once, assuming that I was able to out expand them in the early game. That doesn't mean to brag, just that the AI, if you can get it into a 1v1 match, is going down on any setting. Three AIs with three small fronts may be 1v3, but it might as well be 1v1, 1v1, 1v1... if you catch my drift
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