Re: Bug thread
ok, attention to detail, I like that.
got a minor case of AI override (yes). My two sauromancers which are scripted to cast 4 animate deads in a row, always start to cast protection on my tomb wyrms (giving them the tremendous boost of 10->11 prot).
It seems there was no problem with corpses, as the 3 animates they each cast after were at full complement.
I remember a previous discussion where you said that AI override would only occurs on gems consuming spells. So whats give? If the AI start to think too much for us...
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Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
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