
October 28th, 2003, 11:21 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Bug thread
Quote:
Originally posted by Pocus:
ok, attention to detail, I like that.
got a minor case of AI override (yes). My two sauromancers which are scripted to cast 4 animate deads in a row, always start to cast protection on my tomb wyrms (giving them the tremendous boost of 10->11 prot).
It seems there was no problem with corpses, as the 3 animates they each cast after were at full complement.
I remember a previous discussion where you said that AI override would only occurs on gems consuming spells. So whats give? If the AI start to think too much for us...
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Was it the animate dead that creates one solless? It might be that there were no unburied corpses in the province the first two turns of the battle. Then someone died and the casting worked as you scripted it.
Animate skeleton is preferable as it always works (regardless of corpses present).
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