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Old October 29th, 2003, 09:26 AM
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Kristoffer O Kristoffer O is offline
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Default Re: Some minor UI gripes

Quote:
Originally posted by st.patrik:
A couple of things which I really hoped would be different/don't like:

1. You still don't get an account of how many casualties you suffered and or caused when you take over a castle. I had assumed this would be changed in Dom II - it seems like such an obvious hole. A message to the effect that I captured/didn't capture a castle isn't that helpful; a regular battle report would be much much more helpful

2. Only one pretender for each nation at a time. You can do the same thing with a pen and paper, but it's really tedious to have to redesign a pretender every time you switch between themes. [my example here is Ulm vanilla, for which I tend to field a master alchemist rainbow mage, vs. 'Iron Faith' Ulm, wherein I use a much more magically strong pretender, to get good bless bonuses.]

3. Light background for troops - makes it hard to see which is which in the recruitment screen, and makes them have a kinda blotchy outline. Aesthetic turn-off and functional irritation. ughh!

Those are my 3 main problems. The AI doesn't appear on my list because there's a lot of talk about that elsewhere, and it may be it's a lot due to independant strength setting. What do people think? Do you agree with these points, or do you have other things that you think really need to be changed?
1) Was technically bothersome as storming castles are generated in another phase than normal battles. Hopefully we will find the time and energy to implement it.

2) Has been discussed. Mostly a matter of priority.

3) A personal concern of mine. I got the black portrait thing at least. Light background is detrimental to my sprites, but works better with the map etc. I have no immediate solution to this one. What do you prefer (please be explicit)?
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