
October 30th, 2003, 08:41 PM
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Join Date: Aug 2003
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Re: in which occasion will you raise taxes
Quote:
Originally posted by Pocus:
quote: Originally posted by PvK:
You were quoting Jasper, who was talking about Hoplites vs. Hyps, as the rest of us were, further down the thread.
As for Arco or Ulm being boring in either game... I've had lots of fun with both and don't find them boring. Arco has five types of melee infantry, three types of cavalry, plus fun chariots and elephants, very nice priestesses and magicians and astrologers... Ulm is really fun for trying to squash magic with heavy metal, and for trying to keep an elite corps alive in the face of huge resource costs to raise troops.
I think it's really a matter of personal preference, which is why it's good there are so many varied choices for nations.
PvK
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Sorry to nickpick, but I didnt quote Jasper in first instance. He initially quoted a post of mine were I spoke of doms I Hysps versus doms II hysps. The post of Jasper I'm refering too is the one posted at 13:38.
So back to the point of my initial post :
I was dealing with the fact the Hysps in dom I were at 8 resources, compared to hysps of doms II at 18 resources. The difference being only 4 in defence between the two (and here too I'm speaking of doms I hysps at 11 def versus doms II hysps at 15 def).
Hope it clarifies. In the Jasper post you qouted, in the post I quoted, the different values Jasper gives are the differences between hypaspists and hoplites, wether or not you originally discussed dom 1 versus dom 2 hypaspists Jasper tried to point out that hypaspists were useful and based his assesment on the stat differences between hoplites and hypaspits in dom 2, these stat differences are the values given in Jaspers post. Also the resource increase in the hypaspists are consistent with all other unit in the game. The resource difference between dom 1 and dom 2 hypaspists is based on a resource value cost assigned to the different armours and armaments. All units have their resource costs calculated in this way, ie add up resource cost for helmet to res. cost for plate hauberk to res. cost for long spear to ... ... To arbitrarily change the cost of hypaspists away from this forumla to make them useful, allthough I allready think they are, is a step one should take with some caution, I think.
[ October 30, 2003, 18:42: Message edited by: johan osterman ]
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