Re: Economic Simulation
>All military games are about economy.
I agree, "Guns & Butter" doctrine establishes this. That's why I find it odd to have such a rich magical and combat simulation with such a stark economic model.
In some of the Koei games one could "camp" in a few home provinces and build up the economy to compete with a marauding horde of enemies. In Dom multi, if you don't have 10 provinces by turn 15 you are in trouble - this forces expansion. What about a choice to invest gold in 2 or 3 provinces building the economy instead of building huge offensive armies? Is this a good idea or will it take Dominions into the realm of CIV games?
Yo
|