
November 23rd, 2003, 04:01 PM
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Major
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Join Date: Sep 2003
Location: Oregon
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Re: Dominions II Bug Thread
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Originally posted by Kristoffer O:
Is [PoD] too powerful? I havn't thought much about him lately, although he is one of my favourites.
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There is a reason he is so popular. For example, while NGF is quick to defend the PoD, he is also quick to recommend new players play a PoD... Still, I'm reluctant to say he's _too_ powerfull, although he'd be good even if he cost 75.
This is really a philosophical question anyway... Weakening things that people like pisses them off, and IMHO should be avoided unless there are just a few overpowerfull things. One is generally better off improving weaker things or weaker catagories of things.
Quote:
BTW is Shedu still unpopular. IIRC you are one of the enemies of Magic Duel so I suspect the answer is yes
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I'm not really against Magic Duel, it just has a harsh flavor that takes some getting used to, like fermented drink. I am however not Masochistic enough to use expensive things that are vulnerable to Magic Duel!
So IMHO the Shedu is not only unpopular, it sucks! Flight, Trampling, and 230 hp is nice. But it doesn't make up for low attack/defense, comparatively low magic plus expensive paths, and espeically for inability to use items. The low protection is also a big deal despite access to earth magic, as it makes the Shedu unsafe for expansion until Alteration 3 is researched (Iron Skin, Body Ethereal). And this is all without taking into account it costs 125 but starts with Astral 1!
To put this all into perspective, compare the Shedu to the Earth Mother. She's 50 pts less, regenerates, can use all items, isn't vulnerable to Magic Duel, and is available to all factions.
IMHO the Shedu could be improved by having Air 1 instead of Astral 1 (I don't believe there are any air/earth pretenders), decreasing it's cost by 25, and improving it's natural protection to 12.
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