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Old January 22nd, 2004, 06:49 PM
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Graeme Dice Graeme Dice is offline
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Targa:
ie: The game AI "processed" my turn, NOT simultaneously, but FIRST (bringing back my God), and THEN gave the assassinate command to the enemy AI.
Incorrect. The order of the turn processing is what caused it. Your god was reborn, then the assasination attempt happened, then the rest of the turn continued processing.

Quote:
If I move my commander to a different province on that turn, the assassin should either take no action (missed opportunity), or follow him to whatever province he went to (if possible).
This is too powerful. Assasinations already happen before troop movement to give them this ability.

Quote:
But the real problem is not HOW it's done (as in above paragraph), but the fact that MY orders executed first (bring back God), and THEN the computer AI made its move.
It's just the order in which the various commands are processed by the hosting.

Quote:
It's SUPPOSED to be simultaneous. If that particular province had been empty of my troops (the province my pretender appeared in), the assassin wouldn't have even been able to receive that type of order. Follow what I'm saying?
An assasin can be given an assasinate commander order no matter whether there actually is a commander there.

Quote:
Let's say your assassin is in an enemy province that contains a few archers and a Druid commander and you think, "OK, my assassin can handle taking out a Druid", so you give him the order to assassinate. BUT, on that same turn, an enemy AI moves their Pretender-God into that same province. The way the game is currently set up, the assassin tries to kill the highest-ranking individual in that province, AFTER all moves are made.
No, the assasin picks a random enemy commander from the commanders that were there at the beginning of the turn, and attacks one before the troop movement happens.
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