Thread: **** EA
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Old April 21st, 2001, 05:02 PM
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Dracus Dracus is offline
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Default Re: **** EA

Funny thing is that, This is the first game I have played were most every race is at war with most every other race. It is also the first time I decided to use the peace for 10 years and to go into effect after 20 turns for a victory condition.
I play with no trait points for myself, gave the AI's a medium diff level. I did not quick expand. Once I ran across the boarder of another race, I would pull my ships back and mark the area as void. (To prevent the colony minister from going there. This is the only minister I use.) I did not build nor reseach weopons beyond small troops until the first contact (Up to this point I only researched colony techs and planet resource techs), that is when I began researching ships and weopons. I never scrapped a ship nor retro-fit one. I personally like having the old models flying around still. (I still have the first escort I built, we call her grampa. She has been assigned to take out colony/transport enemy ships that sneak out of the war zone and any rebel planets in the empire).

Not sure if doing these things helped in setting up this galaxy wide conflict.
But also not using tricks that the AI can not handle also seems to have helped them out alot and has made the gameplay lot more fun.

The war continues with no one gaining any ground.
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Game settings 255 systems (using my system names file.) The Mod pack, My events file,
Only added the Colonials at setup, let the game random pick the rest. High AI/High Neutrals, High chance of events occuring, not special traits fro myself. AI set on Medium diff with small bonus. victory conditions after 20 turns---peace in galaxy for 10 years.
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