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Old February 16th, 2004, 08:38 PM

Norfleet Norfleet is offline
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Default Re: Dominions II Bug Thread

I'm getting a very odd "SDL Parachute Deployed" problem. If I host a turn, then try to play the next turn, I get an immediate CTD, no "Nagot Gick Fel", only a "Fatal signal: SDL Parachute Deployed" in stderr.txt. If I restart the game and try to play my turn, however, it works perfectly fine again...until the next turn.

Any idea what causes this?

Update: The apparent initial consistency of behavior was due to sampling error: Sometimes it will randomly crash anyway, even after a clean restart. You'd think that the behavior would be more deterministic, given that nothing has changed....

Update: Also, sometimes a turn generation will hangfire, and remain in "Generating turn" indefinitely. This occurs most frequently in tests where multiple human-controlled nations exist, although it happens with 1-human games as well....including games where this is one, and only one, player. Once again, no consistency: Can happen after a clean restart of the game, or not happen. Sometimes it will happen on fresh start, I'll kill the game, changing no files, and then restart the game, and try again, and it will run.

What on Earth is causing this?!?

Update: Although the mysterious, elusive, CTD-on-attempting to take turn bug remains unidentified, I did produce a fluke Nagot Gick Fel: Bad spritenbr on my other test computer. It has not reappeared, and did not occur consistently: CTDs continue on both test systems sporadically.

However, I *HAVE* isolated a probable cause of the turn hangfire bug. My extensive logging reports and experimental procedures have been posted here:
http://www.shrapnelgames.com/cgi-bin...;f=74;t=001485

[ February 16, 2004, 20:56: Message edited by: Norfleet ]
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