
June 14th, 2004, 06:37 AM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: Dominions II Bug Thread
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Originally posted by Taqwus:
(a) It can cause a several-second pause when used with ~250 manikins and friends.
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It has to do a magic resist check on every unit it affects, and this computation takes time.
Quote:
(b) I've right-clicked on random units and never noticed either improved AP (faster movement) or improved def (quickness), even when it's being casted over and over again by multiple Carrion Lords in a magic+1 domain with no Antimagic or equivalent.
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Magic resist negates it (easily I believe), so most carrion undead will be affected by it only rarely.
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