Re: Which scanner is the best choice?
My mod isn't ready for release, I have to work on the AI (right now I'm running every race on a modified default), additionally, a lot of what I want to incorporate requires that MM activates the CUSTOM GROUPS in componets.txt... so I'm afraid until then I won't be uploading (I am considering uploading a watered down Version after I fix the AI, but before custom Groups).
As for sensors/cloaks, here is what I have or will have in the game:
Ladar (30 Tons, early in game) gives Active2/Active3/Active4
Xadar (50 Tons, Middle-Late game) gives Active3/Active4/Active5 and scans to 3/4/5 sectors
Tachyon Sensor (20 Tons, Late game) gives Active 3/4/5
Hyper optics (40 Tons, Early) gives Passive 2/3/4
Emmissions Scanner (30/25/20 tons, early) gives passive 2/2/2 and scans to 1/2/3 sectors
EM-Band Sensors (40 tons, mid game) gives passive 3/4/5
Full Sensor Suite (75 tons, late game-requires both passive & active sensor research) gives both Active&Passive 4/5/6
Radscanner (30 tons, late game) gives Passive 3/4/5 and scans 5/7/10 sectors
Multiscaner (60 tons, late game) gives Passive 4/5/5, active 3/4/5 and scans 7/10/13 sectors
Gravscanner (50 Tons, Racial-gravity tech is a new racial area) gives gravitic scanning 1/3/5
Temporal Sensors (30 Tons, Racial) gives temporal 1/3/5
Psychic Reseptors (40 Tons, Racial) gives psychic 2/4/6 and scans to 0/2/4 sectors
Resonance Scanners (80 tons, Unique) gives passive 4/5/6 and scans to 3/7/13 sectors
Cloaking Devices:
Stealth Armor (Armor 30 Tons, early game) Provides passive 2 cloak (Which means lvl 2 passive scanners will beat it), and active 3/4/5 cloak
Emissions Cloaking (Will be Armor or componet of about 30 tons, early game) may give active 2 cloak, will give Passive 3/4/5 cloak
Scattering Armor (Armor 20 tons, early-Mid game) gives active and passive cloak of 1(which does nothing!)/2/3 and blocks scans
Reactive Camufalge surface (Armor of 20/10/10 tons- early-mid game) gives active & passive cloak of 2/2/3
Scanner Jammer (Device of 20/15/10 tons-mid game) blocks scanning
Claoaking Device (40 tons-late) active/passive cloak of 4/5/6 and temporal claok of 0/1/2
Distortion Cloak (50 Tons-very late) active cloak of 5/6/7, passive cloak of 4/5/6, temporal/Gravity cloak of 2/3/4, Psychic cloak of 1/2/3, Blocks scanners
Gravitic Inhibitor (40 Tons, Racial) gravitic cloaking of 2/4/6
Psychic Shielding (25/25/50 tons, Racial) Psychic cloak 3/5/7
Chameleon Armor (20 tons regen-armor, Racial(organic)) Active cloaking of 3/4/5 and Passive of 4/5/6
Spatial Cloaking Device (60 tons, new tech area, active/temporal cloak of 5/6/7, passive cloak of 7/7/7 gravitic cloak of 2/3/4, Psychic cloak of 3/4/5, blocks scans
Nebulas have a cloak from 2-6
Mines cloak passive 7, active 4, psychic 3, temporal 2
well, that's it... not all are in yet and they still need to be tweaked!
[This message has been edited by Trachmyr (edited 21 April 2001).]
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