Re: Impartial MASTER LIST of issues/problems
Ok, lots more good stuff. Here's the list so far:
• Strategic AI
• SP diplomacy
• Increased battle replay functionality (various speeds, etc.)
• Castle battle results
• More than one god for each nation
• Darker colours/textures in unit displays
• Bug fixes
• Moddability
• Alignment of stats in unit info screens
• Less focus on supercombatants
• More regrowth possibilities / less emphasis on population death
• Ability to search for items on commanders
• '?' accessible on main menu
• Pre-made Gods for New players
• Newbie 'get started' guide
• Quick start game for Newbies - I think this is what Kristoffer was referring to with 'jumpstart game'
or maybe he was referring to this:
• Enhanced start (starting with more than one province)
• End/quit/save/host button remake
• Research point 'lock' for schools of magic
• Random nation AI opponents
• Map and Scenario triggers [not sure where this was mentioned]
• Ability to rename, or at least add epithets to commanders
• Bless effects more prominently displayed when creating a God's magic
• Actual effects of scales explained when creating a pretender's scales
Saber, I'm not sure if I understood all of what you were saying.
Let me know if I missed something important.
As far as dividing this into two lists, I was thinking primarily in reference to the upcoming poll. So, for example, you could vote for 5 minor tweaks (that wouldn't take that many man-hours to implement) and 1 or 2 major additions/changes (things that would take many man hours). I don't think that this biases it at all really.
Any more additions to the list? The guideline you should probably keep in mind (so that we don't get dozens of minute tweaks) is that if it would come in your top 5 things you'd want changed, then post here and I'll add it, otherwise save it for another day.
As soon as there's a significant break from new things being posted I'll make a poll.
[ October 29, 2003, 19:12: Message edited by: st.patrik ]
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