Re: Impartial MASTER LIST of issues/problems
1. Tweaks/Easy changes to implement
• Darker colours/textures in unit displays
• Alignment of stats in unit info screens
• Pre-made Gods for New players
• Newbie 'get started' guide
• Quick start game for Newbies
• End/quit/save/host button remake
• Bless effects more prominently displayed when creating a God's magic
• Actual effects of scales explained when creating a pretender's scales
• Line between commanders and regular units in recruitment screen & Titles to for each
2. Additions of relatively minor features
• Castle battle results
• '?' accessible on main menu
• Research point 'lock' for schools of magic
• Random nation AI opponents
• Map and Scenario triggers [not sure where this was mentioned]
• Ability to rename, or at least add epithets to commanders
• Enhanced start (starting with more than one province)
• Closing dialogues without having to scroll down or press 'esc'
• Unit names with icons/detailed breakdown of mixed squads
• Detailed lists of losses (most importantly commanders)
• Right-clicking commander gives you list of troops under his command
• Build queue for commanders
• Shift-click to add higher multiples of units [e.g. 5 at a time] in recruitment screen
3. Additions of relatively major features
• SP diplomacy
• Increased battle replay functionality (various speeds, etc.)
• More than one god for each nation
• Moddability
• Ability to search for items on commanders
• Battle Sim
• Enabling/disabling spells (see Windreaper's post in this thread for details)
4. Balance considerations
• Improve Strategic AI
• Bug fixes
• Less focus on supercombatants
• More regrowth possibilities / less emphasis on population death
• Greater 'bless' effects (perhaps starting at an earlier level)
Any more additions? Anything in the list that needs to be explained/re-articulated?
Licker: for now the AI stays in #4, primarily because it doesn't fit in any of the other categories - it is neither a trivial change (aka tweak), nor an addition, either small or large - isn't it is continued development of something already in the game. The difference between #1 and #2 is that things in #1 are very minor changes of things already existing, by and large; whereas things in #2 are new features, albeit new feature that aren't very large/wouldn't require too much coding to implement (on my best guess)
*edit: added some stuff, moved some stuff.
[ October 30, 2003, 01:31: Message edited by: st.patrik ]
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