While we're at asking changes, one thing that bothers me in Dom is that you have to pay "cash" all the builds in a queue, even if the units are only build X turns later.
In the end this means you should build only one turn worth of units and change the queue each turn, unless you like spending money earlier.
A welcome change would be that costs be calculated on a per-turn basis, so on one turn you only pay what you get (and this is how nearly all others strat games work BTW

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This is maybe not that simple, cause in this case the program will have to keep track of funds to find if you can afford a build you've queued earlier, then "kills" queued builds if you can't, but it'll be cool nonetheless
