Re: Impartial MASTER LIST of issues/problems
This thread seemed to slow down, so here is some fodder:
1) compress trn files for Online play. In a big game, the files can be over half a meg, and this sucks for modem players/overseas connections!
2) Allow changing pretender in design screen (right now you choose once, and then you have to start over if you want change from a GM to a BoF)
3) Research estimate in recruit screen should reflect research with current drain scale
4) In enemy/indie province screen, link unit names to description (even if it is just generic).
5) In battle screen, link spell casting notification to spell description
6) Special Guard commander order "Surround Body Guard":Auto position body guards encircling the commander
7) prevent blood slave harvesting in provinces where no chance exists to get slaves (pop too low), and show estimated blood harvest for each mage (ie command would be "Blood Hunt 3.2" for a mage who would find on average 3.2 slaves per turn under these circumstances)
8) Combine Blood Harvest reports into one, linking to each commander
9) new Order in map screen "Collect Gems/Slaves" - collects all the gems/slaves held by any commanders in a province, and gives them to the selected commander (Note: this is very important for "blood ferries" - usually scouts that go to a province where mages are gathering blood, and collect them up and return them to a lab. This is the most cash efficient way to run a harvest, and right now is tedious beyond belief. I stopped blood harvesting in Dom1 because of it, and likely will in Dom2 also).
10) When using the "N" key to cycle through commanders and a commander in a group gets selected, select the whole group of commanders. Currently Groups are made, but then with the N key you only get the first commander in the list, and so have to select him again with the mouse to get the group.
11) New battle order "Hold or Cast Spells"
12) When a magic site is found, include the level required to find it in the site info window. Rarity would be nice too
13) Show actual adjustments to stats from fatigue (ie 0 defense, half armour, etc)
[ November 12, 2003, 00:50: Message edited by: geo981010 ]
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