
November 12th, 2003, 03:02 AM
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BANNED USER
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Join Date: Oct 2003
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Re: Impartial MASTER LIST of issues/problems
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Originally posted by geo981010:
1) compress trn files for Online play. In a big game, the files can be over half a meg, and this sucks for modem players/overseas connections!
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I agree with this one.
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Originally posted by geo981010:
2) Allow changing pretender in design screen (right now you choose once, and then you have to start over if you want change from a GM to a BoF)
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Not all that big of a deal. Keep it in mind for Dominions 3.
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Originally posted by geo981010:
3) Research estimate in recruit screen should reflect research with current drain scale
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I think that would confuse people more than it would help.
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Originally posted by geo981010:
4) In enemy/indie province screen, link unit names to description (even if it is just generic).
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Keep in mind for Dominions 3.
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Originally posted by geo981010:
5) In battle screen, link spell casting notification to spell description
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??? Do you want the battle to pause and the spell description window to pop up when a spell is cast???
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Originally posted by geo981010:
6) Special Guard commander order "Surround Body Guard":Auto position body guards encircling the commander
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Isn't this what happens now (At least when the commander is not moving)?
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Originally posted by geo981010:
7) prevent blood slave harvesting in provinces where no chance exists to get slaves (pop too low), and show estimated blood harvest for each mage (ie command would be "Blood Hunt 3.2" for a mage who would find on average 3.2 slaves per turn under these circumstances)
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I agree with the first part but the second part is too much info. Let people learn from experence.
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Originally posted by geo981010:
8) Combine Blood Harvest reports into one, linking to each commander
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Hmmmm.. I am not sure if I like that one. If it was done correctly it would be very nice but I think the message system needs a bit of an overhall (See Master of Orion 3 for a nice one).
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Originally posted by geo981010:
9) new Order in map screen "Collect Gems/Slaves" - collects all the gems/slaves held by any commanders in a province, and gives them to the selected commander (Note: this is very important for "blood ferries" - usually scouts that go to a province where mages are gathering blood, and collect them up and return them to a lab. This is the most cash efficient way to run a harvest, and right now is tedious beyond belief. I stopped blood harvesting in Dom1 because of it, and likely will in Dom2 also).
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I build too many Labs so this is not a problem for me.
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Originally posted by geo981010:
12) When a magic site is found, include the level required to find it in the site info window. Rarity would be nice too
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Too much info. People get overwhelmed as it is. A link to more info about the site might be nice.
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Originally posted by geo981010:
13) Show actual adjustments to stats from fatigue (ie 0 defense, half armour, etc)
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I agree.
Most of these would be nice for Dominions 3.
Sammual
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