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Old November 12th, 2003, 05:39 AM

geo981010 geo981010 is offline
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Default Re: Impartial MASTER LIST of issues/problems

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5) In battle screen, link spell casting notification to spell description
??? Do you want the battle to pause and the spell description window to pop up when a spell is cast???
Sorry - I was unclear on this!

In the battle screen when a mage casts a spell, the top left will say "(Mage Name) casts (Spell Name)". Right clicking on the spell name could give you a pop up link to the spell book, so you can see exactly what the mage is casting.

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6) Special Guard commander order "Surround Body Guard":Auto position body guards encircling the commander
Isn't this what happens now (At least when the commander is not moving)?
Not exactly. My request would have been clearer if I said "Auto position body guards encircling the commander at the start of the battle"

The troops will do that eventually, but they start off where ever they are positioned and have to move there. The problem is they start off in a block, so your commander has only one side covered initially. Flying troops have a very good chance of getting free attacks on him before the guards get in position. So to overcome that, you can split your bodyguards into 4 Groups that are arranged around him, but that is very tedious and you have to be careful you are positioning things right. So I'd like to have this done automatically.

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9) new Order in map screen "Collect Gems/Slaves" - collects all the gems/slaves held by any commanders in a province, and gives them to the selected commander (Note: this is very important for "blood ferries" - usually scouts that go to a province where mages are gathering blood, and collect them up and return them to a lab. This is the most cash efficient way to run a harvest, and right now is tedious beyond belief. I stopped blood harvesting in Dom1 because of it, and likely will in Dom2 also).

I build too many Labs so this is not a problem for me.
Building too many labs will prevent this and is easier - but is a lot slower and in MP you would suffer. A scout costs only 1/10 of the cost, which is enough to get another blood hunter out there. The scouts are useful too - any commander killing spells that hit them is a blood mage saved (note: your most common unit should be scouts for this purpose - you can get 10 of them for the price of one mage, so you can make your mages largely safe from seeking arrow/Mind Hunt/etc)

Plus, lightly guarded labs are dangerous - your enemies can gateway reinforcements into that province if they take it, they can resupply all their mages with gems, and inanimates (golems/undead) will heal.

So IMHO ferries are more economical and safer, but will seriously increase micromanagement.

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12) When a magic site is found, include the level required to find it in the site info window. Rarity would be nice too

Too much info. People get overwhelmed as it is. A link to more info about the site might be nice.
Apologies again - I don't want the message changed, I'd just like the popup window for the magic site from the map screen to include that info.
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