
November 3rd, 2003, 08:42 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: another questions thread [gameplay restricted please]
Quote:
Originally posted by josh_f:
9) Could you clarify how the poison damage is applied. If my C'tis slinger rolls an 11(+5) dmg and his opponent rolls a 7 is the damage:
a) .9 for the next ten turns.
b) 9 first round + .9 for the next ten turns.
Also is there a resistance check vs the damage, and is poison damage cumulative i.e. you get hit by 2 slingers?
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Poison slings automatically poisons anyone in the square, so I'll use an assassin instead.
Your assassin strikes and hits a commander of ulm. The poison dagger deals 3+10(strength)+2d6 damage vs 18(armor)+2d6. Your assassin is lucky and deals five points of dmg. The commander is poisoned.
The poison has a value of 2d6+5(poison strength)-2d6(+no armor). Lets say 9 points. Each turn the poison will cause the commander 1 point of dmg until it has caused 9 points of dmg.
If the poison value was 11 the commander would take 2 points of dmg the first turn and then take 1 each turn until all 11 points were dealt. As the commander was already damaged from the initial strike he will die after 5 turns if the commander had 12 HPs.
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