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Old November 12th, 2003, 05:47 PM

licker licker is offline
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Default Re: Concerns about lack of Tutorial and Price of Game

Quote:
Originally posted by Black Cat:
Taqwus

Many thanks for the details.

I just ordered the Game and should you ( or anyone else ) have the time, I would be interested in knowing what kind of decisions you make other then Army based ones in a Game turn.
Other decisions ehh...

Well most everything is related to Commanders, the only things not Commander related are raising province defense and fiddleing with taxes (though upping taxes usually means you need an army to patrol later). The magic system doesn't require armies, but it does require your mages to devote their turns to research, forging, summoning, or empowerment. You can also use priests to preach and build temples, mages to search (priets can search too) or build labs, and anyone can build a fort.

Most of the turn will be spent assiging your commanders to their tasks, and scripting your armies and commanders for any offensives you wish to undertake. Deciding what magic school to research, and how many mages to pump in research points is important too, but that doesn't usually take much time.

The economy is really quite abstracted (which is a good thing to many people as it cuts out micro quite a bit) there isn't much to directly do about it (other than tax and patrol). Most of the game will be trying to implement your grand strategy (be it based on magic or might or somewhere inbetween) and making adjustments to that strategy as you stumble on new obsticales or opportunities.

Bit of a ramble there, sorry...
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