
October 31st, 2003, 12:25 PM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
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Re: Is the price of Dominions II a deterrent?
Quote:
Originally posted by licker:
If you are willing to spend more the game is too cheap. That is as absolute a statement as you can get, if you don't like the absoluteness of it, don't blame me, blame the question, which I have twice... oooops now its three times
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That is your interpretation of the question. Obviously, it's not the same for everyone here.
If Shrapnel's only intent was to make as much money as they could (not saying it is, but that's sometimes one of the goal of commercial companies), they should set the price at the level that will maximize that. Assuming the manufacturing costs are fixed (and yes, they could make it cheaper by offering a "download only" option, though I can understand if they are wary of the possible piracy consequences), the "best" price level is the one that maximizes "profit per unit" times "number of units sold"; increasing the price tag will mean less copies sold, and increasing it too high will undoubtedly mean less profit.
If the answer to "what should the price be" and "how much would you pay for the game" were supposed to be the same, then the question about "is the price right" would be meaningless - the question about how much you'd pay would be enough.
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