
November 1st, 2003, 03:26 AM
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Join Date: Oct 2003
Location: Edmonton
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Re: Heavy Infantry, Light Infantry, and Mundane AP Weapons
Quote:
Originally posted by Saber Cherry:
quote: Originally posted by Bawlfman:
I was just wondering if you are taking the base value of protection type spells into account here. I haven't played this game much, but I think that these spells combined with their strategic map movement advantage and the fact that you can hire swarms of them can make light troops quite useful. If thats not enough, maybe increase the base value of these spells a bit if that doesn't unbalance nations with earth or nature magic.
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Earth mass protections are pretty weak (+3), and nature protections (barkskin) are single-unit. And both are more effective on heavy units than light units=) I may be missing some spells, though. The nature spells have a base protection value of 10 for units with less than 10 protection. Mass protection comes available at level 6 alteration. I guess I assumed the earth spells worked the same way. Even with just the nature one, light troops seem more useful than medium ones.
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