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Old November 1st, 2003, 03:42 AM

Calanor Calanor is offline
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Default Re: Heavy Infantry, Light Infantry, and Mundane AP Weapons

Quote:
Originally posted by Saber Cherry:
6) Give additional tactical commands to light units (e.g. "skirmish" - avoid melee);
7) Change the tac AI to allow effective skirmishing;
8) Add additional formations (like "wide" and "loose");
14) Make blows that do not penetrate armor do some minor fatigue damage;
16) Give bonuses/penalties to light/heavy units in various terrains;
17) Add "Critical Strike" which deals 2x or armor-piercing damage for very high attack rolls;
19) Allow LI/LC to attack non-adjacent enemy territories (move across a friendly province and attack);
20) Add strategic "Raid" orders for LI/LC (skirmish and retreat);
21) Add "Move-Pillage" orders for LI/LC (e.g. Mongols, Vikings, German barbarians);
22) Increase armor encumbrance in deserts (dehydration), swamps (footing), and mountains (elevation);
I like all of these suggestions.


Quote:
9) Give light units free supplies, or making them consume less;
10) Make HI consume more supplies;
Why? What exactly would make a soldier in chain mail or some other heavy armour eat more than a guy with little or no armour? Except for somewhat desperate explanations, such as "they expend more energy" or something. A chain mail does not corrode into a heap of junk in one, two or even ten months, so that would not explain the supply cost - not to mention that even if this was the case, you'd use resources and not supplies to cover the repairs.


Quote:
15) Add mundane armor piercing weapons (like making pikes AP);
Although I cannot understand your fascination with pikes, I do agree that more mundane armor piercing weapon would be welcome Maces, hammers, mauls and the like could be given such an ability. I am not sure whether or not morningstars are indeed more effective vs opponents using shields - the desc of a magical morningstar (forgot the name) claims that all morningstars are, but you never know.. Anyway, that might be an interesting ability to add to some mundane weapons - though I frankly have no idea why a morningstar, of all weapons, would be a shield-breaker/shield-catcher/whatever. Another ability could be armour breaking weapons, but this might be too complex to include in a patch.
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