
November 1st, 2003, 11:30 AM
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Major
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Join Date: Sep 2003
Location: Budapest, Hungary
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Re: Heavy Infantry, Light Infantry, and Mundane AP Weapons
Quote:
Originally posted by Alneyan:
quote: Originally posted by DominionsFAN:
Ummmmmm, if you will be able to change the stats & abilities & equipment of the units, you can balance them. IMHO.
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Not quite. You will only be able to either reduce the price of LI to make it cost-effective, or you could make LI almost HI by increasing its hitpoints, protection and so on. Most of the other suggestions aims at giving LI different abilities than HL, and that needs to change the code I believe.
I second (or I third rather, as Apoger already exprimed his support for this) the suggestion about "strategic moves that end in enemy territory". It would give LI and Light Cavalry abilities other than what can do their heavier counterparts, and make them a worthwhile unit if you are planning to use such strategies. (Or if you are facing an opponent who refuses to engage your heavy-elite-impossible-to-defeat army. ) Well, don't tell me that we won't be able to add special abilities for the units with the mod tools. IE. wasteland survival, fire resistant etc. etc.
I think that adjusting stats/equipment/abilities will be enough, however these additions, what Saber had mentioned would be very good of course.
BUT don't forget, the devs are already flooded with work, and this is not that important IMHO.
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