
November 3rd, 2003, 02:44 AM
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Corporal
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Join Date: Oct 2003
Location: Sweden
Posts: 50
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Re: Repel attempt bonuses
Quote:
Originally posted by PvK:
It would be interesting for the long-weapon fighter to sometimes try to back away.
I think it would be easier to program the original suggestion, but maybe you think that it's not a realistic suggestion?
Actually, what I don't understand is why (if I'm right about how it works, and I'm not sure I am) the repel attack doesn't do full damage. It seems to me that usually the way an incoming foe is repelled is by hitting them (with full strength).
PvK
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I agree, it's a bit peculiar, but I've sort of considered it to be a fair compromise between a functional, comprehensible game system and an attempt to model a RL situation. In RL, you'd probably not take turns hitting each other anyway, and things such as attack speed would probably also play a role in situations such as this one.
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