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				November 3rd, 2003, 02:44 AM
			
			
			
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 Corporal |  | 
					Join Date: Oct 2003 Location: Sweden 
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				 Re: Repel attempt bonuses 
 
	I agree, it's a bit peculiar, but I've sort of considered it to be a fair compromise between a functional, comprehensible game system and an attempt to model a RL situation.  In RL, you'd probably not take turns hitting each other anyway, and things such as attack speed would probably also play a role in situations such as this one.Quote: 
	
		| Originally posted by PvK: It would be interesting for the long-weapon fighter to sometimes try to back away.
 
 I think it would be easier to program the original suggestion, but maybe you think that it's not a realistic suggestion?
 
 Actually, what I don't understand is why (if I'm right about how it works, and I'm not sure I am) the repel attack doesn't do full damage. It seems to me that usually the way an incoming foe is repelled is by hitting them (with full strength).
 
 PvK
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