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				 Re: Repel attempt bonuses 
 Not if they are advancing against many enemies with pikes. Sounds like each one would have to overcome a repel from every defender, possibly taking one damage from each.
 It'd make a lot more sense if it were changed as I mentioned below - only one damaging repel per repeller, but at full damage.
 
 I guess it sorta comes out in the wash on average, but it doesn't make much sense on a literal level to have everyone repellable by everyone, at one damage each. Not a huge deal, but I always like things to make good sense. So, a suggestion.
 
 PvK
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